You have 2:30 hours to infiltrate the gala, locate the papers secured behind a well guarded door in the host’s office. You must not be seen and no casualties should occur if possible. A carriage will be waiting for you in the backyard. Everybody likes a good heist, but it is often seen as something very difficult to accomplish in D&D. Having heard that the new adventure Waterdeep: Dragon Heist didn’t feature any actual heist, I thought I could design one myself. For these, I rewatched some of the most well known heist movies and took notes from the ones from GTA V (which are the ones I decided to take more from). By TheGryph Time limit (optional) Having a time limit is more of a flavor thing as most things in a heist happen almost immediately or in few minutes. However, it puts a sense of pressure in your players. Make them succeed at the last second and you’ll see how they start cheering. Having a map (optional) I’ve found out heists wor...