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Showing posts from September, 2018

Where I learnt to D&D

When a friend came to me saying he wanted to play D&D for the first time with our group of friends, I asked him if he was going to be DMing. He denied and suggested I did it instead, as I was the one who organized most of our group meetings. I didn’t know anything about D&D or DMing in general, but thought I could give it a shot. How hard could it be? Now, almost two years later, I can tell you it isn’t difficult at all! It can be time consuming at times, and require a bit of studying mostly from your part (even more if your players don’t ever read the Player’s Handbook , making you have to explain the game to them, or be the judge when coming to rules debates) but it ends up paying off in the end.  However, when I started running the game, I hadn’t even read the Player’s Handbook . The only thing I did read was the Basic Rules you can find for free here . What I used to learn everything I know about the game can be found on Youtube. That’s why I wanted to share th

Easily create NPCs or enemies

The group of adventurers arrive to your recently crafted city , and go to the local tavern in search of rumors about the Lich they are looking for. You didn't really expect  your players to go there as soon as they got to the city and now want to create some random (possibly memorable) patrons that frequent the place without telling your players you didn't have time to create this part of the city. Benjie Art For this, I like to guide myself using the following methods: If you have enough time to prepare: DMG The Dungeon Master’s Guide (DMG) from Wizards of the Coast is often underappreciated when it does include lots of great things to help the DM, one of this being the Creating Non Player Characters chapter (DMG Chapter 4). There you will find a great amount of tips on creating them, and tables you can roll in to make a random deep NPC. You have little to no time to prepare: Donjon As I previously stated in another post , Donjon has got random tables

Let's create a city from the ground up

- You arrive to Berloduhr, the dwarves’ capital city. There you can see several rock made houses and to the corner what seems to be the marketplace, with an alchemy store, a blacksmith, a tavern and an inn visible from your position. - Doesn’t this place look just like the previous 3 cities we were in? Let’s do the usual then. We go sell our stuff, get a room at the inn and stay the night - And I’ll go look for some church or chapel. There must be one from my god. Maybe you did a ton of work as a DM in your city, but when told to your players they end up feeling like a capital city should have way more (even though you invented like 22 different interesting places for your players, each with their own npc). They won’t care about that, and I’ve learnt that the hard way. Today I’m going to tell you how to create a city from the ground up with little to no effort. Sounds impossible? It’s actually much easier than it sounds! You know when a magician