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Showing posts from October, 2018

Growing as a writer?

Ok... it seems I got to write my articles for the webpage I talked about after all. I couldn't be happier about it!! D&D is more than a hobby for me right now, and having the chance to write about it for a higher audience feels awesome. It sounds a bit intimidating, but I'm sure I'll get used to it soon enough. Plus, the people that did talk to me seemed extremely nice. Sooooo... in a way, it's time to say goodbye to my D&D stuff in this blog (which has been all the content so far). I may write about other things I like, but I make no promises (I've got lots of stuff to do). So, if you liked what you saw here and want to see more of my D&D content, I'll suggest you go to Tribality.com To start with, I am going to continue with the Heist topic on Tribality by posting an adventure I created as an example of what I wrote about. By the time I do post it I'll leave the link right here: GO TO POST  If you did read my blogs before I did make th

Quick Update

Hello everyone! Holy moly! Lots of stuff has happened this past week, and I won't be able to publish an article as I've been doing today. First of all I wanted to apologise for that, but I've got some good news to tell: Writing a column for a webpage Wow! I never thought I would ever reach this high. Started this as a hobby to project my ideas and thoughts about the things I love and ended up talking only about D&D (which is my biggest hobby right now, so it's not a big surprise). I've been contacted to write a column for a webpage for some people that saw talent in how I wrote and expressed myself. I'm not going to name them yet as I still don't have a starting date, but let's hope everything keeps on the way it's going. Hopefully I may write my next article in their webpage. Studying, studying and studying Being at college it's not that easy to find free time to do what I like, and I also need some extra time to relax playing videog

Guide to creating your own heist

You have 2:30 hours to infiltrate the gala, locate the papers secured behind a well guarded door in the host’s office. You must not be seen and no casualties should occur if possible. A carriage will be waiting for you in the backyard. Everybody likes a good heist, but it is often seen as something very difficult to accomplish in D&D. Having heard that the new adventure Waterdeep: Dragon Heist didn’t feature any actual heist, I thought I could design one myself. For these, I rewatched some of the most well known heist movies and took notes from the ones from GTA V (which are the ones I decided to take more from).   By TheGryph   Time limit (optional) Having a time limit is more of a flavor thing as most things in a heist happen almost immediately or in few minutes. However, it puts a sense of pressure in your players. Make them succeed at the last second and you’ll see how they start cheering. Having a map (optional) I’ve found out heists work entirel