- Ok, your turn! - *Rolls d20* 17! - Ok, you get to attack the goblin with your longsword - Now it's the goblin’s turn. *Rolls d20* 19 against your AC, which deals damage with her shortsword. Boring, isn't it? Combat is something from d&d that, even though is one of its core part, sometimes feels more of a drag than an actual epic moment. A time when roleplay stops or is heavily diminished and players start worrying about the game mechanics above everything else. This isn't something that happens at every table, but in the few groups I’ve dmed in that I saw this happen pretty often. Monsters do have personalities too! Even the most basic ones. You can act as they would being the DM, but that would make the battles way more of a slog than they should (more so if it's just a little encounter with not much to give to the players) After some thought I created this new concept, which I still have got to try out. Let's say the player misses its first hi...